![]() I'd probably give it closer to a 7.5 but metacritic still don't allow. ![]() Worth picking up when it suits your budget, if you enjoy games like Amnesia or Alien Isolation. It's not very long, around 6-7 hours, but that is sometimes a plus for those who like things short and sweet. Much like The Park, this game is set in the universe of The Secret World, also published by Funcom. It was released on PC through Steam on October 22nd, 2019, with PS4 and Xbox One versions slated for January 21st, 2020. The horror is a mixture of jump-scares and general tension and, along with a variety of horrifying entities, they are spaced out well, which led to me never really knowing what was around the corner. Moons of Madness is a cosmic horror Adventure Game developed by Rock Pocket and Dreamloop Games and published by Funcom. Voice acting is ok, with the two key characters doing a better job and the script keeps things simple, without straying into over-ambitious territory that might bite off more than it can chew. A mysterious signal has been recorded coming from the red planet. Puzzles are logical and the guidelines to solve them are almost always presented in a way that makes sense given the environment and narrative. With David Stanbra, Christopher Swindle, Mona Marshall, Laura Lockwood. I won’t give away the specific plot point, but just. it was like a visual novel in 3D with added gameplay. That doesn't mean I wasn't happy to play it. And it didn't make a lot of sense over-all. While the puzzles and plot won't leave much of a lasting impression, Moons of Madness is a well-paced game that respects your time and delivers a constant stream of arousingly macabre sights to see. Moons of Madness is a wonderfully chilling outing that blends horror and sci-fi to excellent effect, delivering a palpable sense of dread. But it feels like a B-Movie with a plot that's made just because. The graphics are above average, from an artistic standpoint, and lighting is used well to enhance the atmosphere, as is sound and ambient music. Moons takes places narratively in the same world as SWL and tells the story of a space station on Mars being torn apart by Lovecraftian horrors. It had a rough start and I found the interface took a bit of getting used to but it picks up nicely and has good pacing, a mix of scares and nice attention to detail. You begin seeing and hearing things that aren't there. ![]() It had a rough start and I found the interface took a bit of getting used to but it picks up nicely and I enjoyed my time with this game. Crucial systems are malfunctioning, the greenhouse is filled with a strange mist and the rest of your team has yet to return from their EVA mission. The narrative plot of the title is not incredibly difficult to follow, but it is particularly chaotic at an exhibition level, so much so that we think that it already was at the concept level and that what came out of it is only the most unfortunately reliable manifestation: there are many narrative branches of Moons of Madness, some even peek.
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